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What If, What Then, What Next?: The PHSC-olograms of Ellen Sandor and (art)n Disruptive technologies love to take over, but what if we could disrupt the disruptive, before it disrupts us? What if we could get ahead of the raw commercialism that tends to co-opt new technologies, as in video games of smash-squash-crash-kill violent special effects. What if, instead, we could co-opt that trend toward degradation and create alternative content that turns the wheel the other way, for example, more toward peace? Idealistic and utopian perhaps, but these questions seem to be at...
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